Error loading page.
Try refreshing the page. If that doesn't work, there may be a network issue, and you can use our self test page to see what's preventing the page from loading.
Learn more about possible network issues or contact support for more help.

M is for Mama's Boy (NERDS Book Two)

ebook
2 of 2 copies available
2 of 2 copies available

The excitement of international espionage combined with the awkwardness of elementary makes for non-stop laughs in NERDS, the hilarious series from New York Times bestselling author Michael Buckley!
The last time we met the NERDS, a team of superspies operating out of their school basement, they were using their high-tech abilities to stop an evil genius from destroying the world. Now they're up against one of their own—a former teammate determined to destroy them. His unlikely henchman? A computer genius who still lives with his mom.
The evil duo manage to strip the spies of their incredible abilities. Can Duncan "Gluestick" Dewey and the rest of the NERDS team fight evil using just old-fashioned bravery and smarts?

  • Creators

  • Series

  • Publisher

  • Release date

  • Formats

  • Languages

  • Levels

  • Reviews

    • Kirkus

      August 15, 2010
      Turncoat former member of National Espionage Rescue & Defense Society (aka NERDS) Simon (once known as "Choppers"), who can hypnotize with his enormous buckteeth, craves revenge against his erstwhile teammates, enhanced fifth graders whose weaknesses have become superstrengths. Simon recruits Albert Nesbit, a 37-year-old mama's boy and computer genius, to create a machine that will control all computers. When Albert zaps the NERDS team, the nanobytes in their bodies that give them their superskills go haywire. Most members rely on their training to continue their spy work, but Duncan "Gluestick" Dewey is in crisis (and requires several "man up" talks from various bosses and cohorts). Can the NERDS (especially Duncan) save the world by defeating Simon, Albert and, most frightening of all, Albert's overprotective mother? Peppered with lessons on cracking codes, ciphers and invisible ink, the second adventure in Buckley's silly spy-kids spoof is as frenetically goofy as the first. Beaver's illustrations and Chad W. Beckerman's art direction make for a terrific package for reluctant readers or book lovers out for thrills, gadgets and larfs. (Adventure. 8-12)

      (COPYRIGHT (2010) KIRKUS REVIEWS/NIELSEN BUSINESS MEDIA, INC. ALL RIGHTS RESERVED.)

    • School Library Journal

      December 1, 2010

      Gr 5-7-Duncan (aka Gluestick) and his fellow NERDS are back for a second wacky caper. The fifth-grade superspies are called into action after a series of unusual bank heists, all committed by a masked criminal who appears to mesmerize his victims. They recognize their traitorous former comrade Simon ("Choppers"), whose ability to control minds with his enormous buckteeth is a useful skill for a would-be supervillain. Following his humiliating defeat in NERDS (Abrams, 2009), Simon has returned to seek revenge against his former teammates and, incidentally, to conquer the world. His adult ally in this fiendish plot is an obese computer whiz with an addiction to superhero comics. Albert, who still lives in his mother's basement, yearns for real superpowers of his own. Simon promises to provide them-if his new minion can figure out a way to nullify the NERDS. Without their special powers, how can the NERDS foil Simon's evil scheme? Like the first story, this one is presented as a secret spy file. Buckley periodically breaks page to address readers directly with humorously sarcastic comments and coded messages that must be solved before proceeding. The action-filled, black-and-white cartoon illustrations add to the fun. Fans of the first book will welcome this new adventure.-Elaine E. Knight, Lincoln Elementary Schools, IL

      Copyright 2010 School Library Journal, LLC Used with permission.

    • Booklist

      September 15, 2010
      Grades 4-7 The NERDS are a crack team of fifth-grade operatives who work on government missions from a secret headquarters in their schools basement. Each NERD team member has superhuman abilities, and even though they are picked on in school, they frequently represent humankinds best hope. To this funny premise, Buckley adds many hilarious lines and situations. This time, the superspies face a 37-year-old computer genius who lives in his mothers basement and a former NERD gone rogue, both of whom team up to strip the NERDS of their superpowers. Fans of the first novel will find even more laughs here.(Reprinted with permission of Booklist, copyright 2010, American Library Association.)

    • The Horn Book

      January 1, 2011
      The second adventure of the National Espionage, Rescue, and Defense Society focuses on superspy Duncan "Gluestick" Dewey. When rogue NERD Simon, armed with a technology-controlling ray gun, neutralizes Gluestick's powers, he must dig deep to find the hero he can be without superpowers. This outlandishly humorous undertaking is enhanced by black-and-white illustrations and secret codes for readers to break.

      (Copyright 2011 by The Horn Book, Incorporated, Boston. All rights reserved.)

Formats

  • Kindle Book
  • OverDrive Read
  • EPUB ebook

Languages

  • English

Levels

  • ATOS Level:5.3
  • Lexile® Measure:780
  • Interest Level:4-8(MG)
  • Text Difficulty:3-4

Loading